//bridge-file-version: #2
{
	"format_version": "1.8.0",
	"render_controllers": {
		"controller.render.player.first_person": {
			"geometry": "Geometry.default",
			"materials": [
				{
					"*": "Material.default"
				}
			],
			"textures": [
				"Texture.default"
			],
			"part_visibility": [
				{
					"*": false
				},
				{
					"rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map'"
				},
				{
					"rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map'"
				},
				{
					"leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))"
				},
				{
					"leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))"
				}
			]
		},
		"controller.render.player.third_person": {
			"geometry": "Geometry.default",
			"materials": [
				{
					"*": "Material.default"
				}
			],
			"textures": [
				"Texture.default"
			],
			"part_visibility": [
				{
					"*": true
				},
				{
					"helmet": "variable.helmet_layer_visible"
				},
				{
					"leftLegging": "variable.leg_layer_visible"
				},
				{
					"rightLegging": "variable.leg_layer_visible"
				},
				{
					"leftBoot": "variable.boot_layer_visible"
				},
				{
					"rightBoot": "variable.boot_layer_visible"
				},
				{
					"leftSock": "variable.boot_layer_visible && variable.leg_layer_visible"
				},
				{
					"rightSock": "variable.boot_layer_visible && variable.leg_layer_visible"
				},
				{
					"bodyArmor": "variable.chest_layer_visible && !query.has_cape"
				},
				{
					"leftArmArmor": "variable.chest_layer_visible && !query.has_cape"
				},
				{
					"rightArmArmor": "variable.chest_layer_visible && !query.has_cape"
				},
				{
					"belt": "variable.chest_layer_visible && variable.leg_layer_visible"
				}
			]
		},
		"controller.render.player.map": {
			"geometry": "Geometry.default",
			"materials": [
				{
					"*": "Material.default"
				}
			],
			"textures": [
				"Texture.default"
			],
			"part_visibility": [
				{
					"*": false
				},
				{
					"head": true
				},
				{
					"hat": true
				},
				{
					"helmet": true
				}
			]
		},
		"controller.render.grabpack": {
			"arrays": {
				"textures": {
					"Array.skins": [
						"Texture.grabpack1",
						"Texture.grabpack2"
					]
				}
			},
			"geometry": "Geometry.grabpack",
			"materials": [
				{
					"*": "Material.default"
				}
			],
			"textures": [
				"Array.skins[query.skin_id]"
			]
		},
		"controller.render.grabpack2": {
			"arrays": {
				"textures": {
					"Array.skins": [
						"Texture.grabpack1",
						"Texture.grabpack2"
					]
				}
			},
			"geometry": "Geometry.grabpack2",
			"materials": [
				{
					"*": "Material.default"
				}
			],
			"textures": [
				"Array.skins[query.skin_id]"
			]
		}
	}
}
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